Blog Archives -
  When was the last time you played a game that could best be described as "interactive art"? If you have, then odds are there wasn't much "game" there, just some controls to convey the meaning the creator wanted to get accross. The Tiny Bang Story, a game where you are tasked with putting a tiny planet back together, could definetely be described as "interactive art," but there's enough game here to call it a hidden object/puzzle game.
    Let me get this out first: This game's artwork is fantastic, some of the best art I have seen in any game (not techically, but artistically). It has 60 hand drawn screens, and they are all beautiful. Take a look at the picture; that's the kind of art that fills this game and gives it life. The artwork alone almost justifies the $15 price tag.
    Then there's the gameplay. This game is casual gameplay personified. Most of the game is spent scouring the landscapes for puzzle pieces, and pieces of puzzles (if that makes sense). For example, say you need nine lightbulbs to solve a puzzle. First, you need to go find nine lightbulbs, and the item hunting takes the form of a hidden object game. Usually I don't like hidden object games all that much, but I'm willing to make an exception for this game, purely because of the art. Then, once you have all nine lightbulbs, you go back to where you were assigned to find nine lightbulbs, and you solve a little puzzle, Proffesor Layton style. The puzzles themselves aren't very difficult (except for one near the end that isn't explained very well), so most people will have no problem whatsoever making it through the game.
    The sound for the most part is okay. The music is unobtrusive, and goes perfectly with this strange little world you're trying to put back together. The sound effects are fitting, but I think it would've been nice to have more than one fly collection noise, it gets annoying after a while.
    On the replayability side of things, there's not much. You play through the game in a little over two hours, a very short time considering the price, and then you're pretty much done. You can replay all the puzzles, but that's about it. There's really nothing left once you finish the game once, unless you want to look at all the artwork again, which i would definetely do.
    All told, The Tiny Bang Story is mostly eye candy, but with just the right amount of gameplay to complement the artwork perfectly. Exploring this world is a joy, even if you just do it for the art. Sure the price tag is a little (okay, very) steep at $15 for two hours of gameplay, but it's worth it to support this budding game developer. Try the demo on Steam. If you're wowed by the art, buy it, even if it's just so these people keep making games. You'll be glad you did.

          There are two things that I love to see in games; floating islands and Amanita Design's cool art style. Put'em together and BAM-- you get Samorost. The Samorost series is another point-and-click adventure game from Amantia Design, which challenges you to help a little space gnome through a variety of puzzles to reach a main goal. The Samorost series encompasses Samorost One, (Which is really insubstantial) and Samorost Two (Which you have to buy to play the full version). 

          The art style in Samorost is the best part, because it just looks so good. the art is the same surreal style that Amanita Design is famous for, with amazingly drawn art and nice visuals. Even with out names,the characters are memorable in their own sense. From weird aliens to your little space gnome, both Samorost one and two will have you saying, "It would be cool to live there for a day..." the puzzles complement the games surreal art style, because they involve looking around the scene and looking at all the cool surreal art.

        The game play in the Samorost series is great and fun as well, and follows the tried and tested Point-and-click adventure game style. You dont actually play as the little space gnome, but rather a weird god force that can click on things to make things happen, as if an invisible person were standing there. If that key is lieing there on the ground, you could click on it and it would rise up, instert itself into the lock and turn. 

        The sound and music in the Samorost series is well done, but necessarily catchy. No one speaks, exept for when your little space gnome says, "Oh, No!" in a similar way you would say, "Oh, no, Mr. Bill!".

        The replayability in the Samorost series is limited, as are all point-and-click adventure games. The games are also very short, so the replayability is lower than most point-and-click games. However, the art style may cause you to play through the game again.
    All in all the Samorost Series is something everyone should try, even if you don't like point-and-click adventure games.

Hey everybody, this is Giant Bearded Face here just to let you know that the VVVVVV guide is 100% complete and that the Minecraft one shall be completed soon. :D